Phase 3
Code
In the PiperCode phase, we currently include 15 projects for diving deeper into coding and electronics to build video games, interactive electronic controls, and crafts. There are tutorials built into the code environment with animations that provide step by step instructions for both electronics and coding activities. Teachers facilitate the lessons by asking questions. Students complete each project within a class period. The projects scaffold from easy to more complex.
PiperCode was built using Google for Education’s Blockly, a library for building visual programming editors. PiperCode is separate from the Raspberry Pi Edition of Minecraft projects. The idea is that your learners understand building inputs and outputs at this point and now learn to control the inputs and outputs with code.
Through these projects, learners expand their world into coding interactive games and building controllers and art projects with light and sound. PiperCode provides a self-paced learning interface for learners to complete coding and electronics challenges that unlock progressively, supported by step-by-step prompts and real-time video tutorials - all inside the computer they built in earlier lessons!
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Computational Thinking & Programming
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Loops & Sequence
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Loops & Events with Lights a& Sound
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